Comics for Film, Games, and Animation
Published on 2013-05-07 by Taylor & Francis and Written in en
Comics for Film, Games, and Animation has 7P_DLj7di20C id Number and 36 on Google Books Ranking
"Tyler Weaver"want to thanks The Reader, The Rater and EveryOne Envolve in [TITLE}
Contain 352 Pages. In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.
This Book was ranked 36 by Google Books for keyword animation.
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